A Graph Spectral Approach for Computing Approximate Nash Equilibria
نویسندگان
چکیده
We present a new methodology for computing approximate Nash equilibria for two-person non-cooperative games based upon certain extensions and specializations of an existing optimization approach previously used for the derivation of fixed approximations for this problem. In particular, the general two-person problem is reduced to an indefinite quadratic programming problem of special structure involving the n × n adjacency matrix of an induced simple graph specified by the input data of the game, where n is the number of players’ strategies. Using this methodology and exploiting certain properties of the positive part of the spectrum of the induced graph, we show that for any ε > 0 there is an algorithm to compute an ε-approximate Nash equilibrium in time n, where, ξ(m) = ∑m i=1 λi/n and λ1, λ2, . . . , λm are the positive eigenvalues of the adjacency matrix of the graph. For classes of games for which ξ(m) is a constant, there is a PTAS. Based on the best upper bound derived for ξ(m) so far, the worst case complexity of the method is bounded by the subexponential n √
منابع مشابه
Computing Approximate Equilibria in Graphical Games on Arbitrary Graphs
We present PureProp: a new constraint satisfaction algorithm for computing pure-strategy approximate Nash equilibria in complete information games. While this seems quite limited in applicability, we show how PureProp unifies existing algorithms for 1) solving a class of complete information graphical games with arbitrary graph structure for approximate Nash equilibria (Kearns et al., 2001; Ort...
متن کاملDistributed Methods for Computing Approximate Equilibria
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In contrast to previous approaches that analyze the two payoff matrices at the same time (for example, by solving a single LP that combines the two players payoffs), our algorithm first solves two independent LPs, each of which is derived from one of the two payoff matrices, and then compute approxima...
متن کاملWell Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach
We study the existence and tractability of a notion of approximate equilibria in bimatrix games, called well supported approximate Nash Equilibria (SuppNE in short). We prove existence of ε−SuppNE for any constant ε ∈ (0, 1), with only logarithmic support sizes for both players. Also we propose a polynomial–time construction of SuppNE, both for win lose and for arbitrary (normalized) bimatrix g...
متن کاملA Gradient-based Approach for Computing Nash Equilibria of Large Sequential Games
We propose a new gradient based scheme to approximate Nash equilibria of large sequential two-player, zero-sum games. The algorithm uses modern smoothing techniques for saddle-point problems tailored specifically for the polytopes used in the Nash equilibrium problem.
متن کاملGraphical Models for Game Theory
We introduce a compact graph-theoretic representation for multi-party game theory. Our main result is a provably correct and efficient algorithm for computing approximate Nash equilibria in one-stage games represented by trees or sparse graphs.
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Electronic Colloquium on Computational Complexity (ECCC)
دوره 16 شماره
صفحات -
تاریخ انتشار 2009